Skip to yearly menu bar Skip to main content


Poster

Generalizable Human Gaussians for Sparse View Synthesis

YoungJoong Kwon · Baole Fang · Yixing Lu · Haoye Dong · Cheng Zhang · Francisco Vicente Carrasco · Albert Mosella-Montoro · Jianjin Xu · Shingo J Takagi · Daeil Kim · Aayush Prakash · Fernando de la Torre

Strong blind review: This paper was not made available on public preprint services during the review process Strong Double Blind
[ ]
Thu 3 Oct 7:30 a.m. PDT — 9:30 a.m. PDT

Abstract:

Recent progress in neural rendering have brought forth pioneering methods, such as NeRF and Gaussian Splatting, which revolutionize view rendering across various domains like AR/VR, gaming, and content creation. While these methods excel at interpolating within the training data, the challenge of generalizing to new scenes and objects from very sparse views persists. Specifically, modeling 3D humans from sparse views presents formidable hurdles due to the inherent complexity of human geometry, resulting in inaccurate reconstructions of geometry and textures. To tackle this challenge, this paper leverages recent advancements in Gaussian splatting and introduces a new method to learn generalizable human Gaussians that allows photorealistic and accurate view-rendering of a new human subject from a limited set of sparse views in a feed-forward manner. A pivotal innovation of our approach involves reformulating the learning of 3D Gaussian parameters into a regression process defined on the 2D UV space of a human template, which allows leveraging the strong geometry prior and the advantages of 2D convolutions. Our method outperforms recent methods on both within-dataset generalization as well as cross-dataset generalization settings.

Live content is unavailable. Log in and register to view live content